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fdtallforgames

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A member registered Aug 28, 2021

Recent community posts

I really like your game very much. It's visually pleasing. I also like the music and background effects. It's really amazing what is still possible with the C64. It's fun to play, sometimes it is tricky. It really works best on real Commodore hardware; struggling more on the TheC64 (probably input lag of the system itself). Excellent work! I am recommending it to others.

I'd have two ideas for your game: Maybe have two or three different difficulty levels. And have checkpoints generate codes (letters and digits) which would enable the player to resume from that checkpoint even after power-cycling the computer. A similar feature is implemented for example by the game Grid Pix.

Maybe the code could also contain all of the upgrades that the player had by that point. I don't know whether that'd be easier to implement than a save to disk (and load again) feature.

I tried again with a new WAV file generated with CDex. The results are "better" in a way. Now the picture of the second load screen looks much cleaner (some corruption on the lower edge) but the music is completely garbled.

At least the game seems to start but I'm still not entirely happy. I didn't expect this to be such a delicate process.

I'm always happy about any pointers as to what I could try. Maybe it will even help other people. Thank you.

Merry Christmas! Thank you for your suggestion. I will have to wait until I have access to a Windows machine, since these days I am running Linux almost exclusively. The readme file does not actually describe all the dependencies as it turns out. So there might be obstacles on the way. But thank you anyway for the suggestion.

I have tried c64tapedecode https://github.com/lunderhage/c64tapedecode

It produced a TAP file but it didn't work completely, at least not in VICE. The second loading screen of the girl with the city scape and the music comes up but then VICE locks up with a CPU jam. It's a bit disappointing. But the music on the album is very good. I like the album for that.

Is your program doing anything special that makes it unrunnable on an emulator? I will then have to wait until I have access to real hardware.

Unfortunately that hasn't worked for me. I made a WAV file from the bonus track (on CD), trimmed the introductory warning away and then tried to convert via wavprg. Maybe wavprg doesn't work properly.

Any ideas or suggestions? Thank you in advance.